![]() In the past, each of Hitman's levels has functioned as a mostly standalone chapter in the tale of titular assassin Agent 47. Part of what sets Hitman 3's levels apart from those of Hitman 1 and 2 is how they fit into the overall story that IO has been telling in this series. ![]() The more challenges you complete, the more you "master" a level, which unlocks additional starting locations and loadout options to change the experience even more. The stealthier (and less deadly to non-targets) you are, the better your score at the end of a level, and each stage is full of challenges to complete that encourage you to find weird and creative ways to take out your mark, without anyone knowing you were ever there. Those assassinations can be accomplished in simple ways, such as shooting them or strangling them with a garrote, or more complex ones like exposing an electrical wire in a puddle and then turning on a nearby switch to electrocute your prey. Agent 47 has the benefit of Instinct, a vision mode that lets him intuit where enemies are through walls and which highlights interactive items in the environment.Īs you sneak around each level, your goal is to try to uncover information that will help you get close to your targets and eliminate them. Some areas are restricted based on what you're wearing, and some enemies can still see through your disguises, requiring you to carefully avoid them. You do that largely by knocking out enemies, hiding their bodies, and taking their clothes. In each of the game's locations, your goal is to find a way to eliminate your assassination targets and then escape the level without being found out. There aren't any major mechanical additions to the game's construction, but seeing how it all harmonizes is as impressive today as it was when the first entry in the World of Assassination trilogy launched in 2016. Rather than feel dated, Hitman 3 just highlights how satisfying it can be to understand how all these moving pieces work together. That's essential to how Hitman works, however-your knowledge and understanding of the game's underlying systems are what make it possible to replay levels again and again to exploit their intricacies in different ways. In Hitman 3, all the stealth mechanics, the ways you can interact with the world, and enemy AI remain the same as in the past. Presumably knowing that players have spent all sorts of time mastering its many settings and systems, IO throws in some brilliant curve balls that require you to use your assassin skills and knowledge in clever, challenging new ways. Hitman 3 is full of fun and fascinating ideas, many of which play with the concepts underpinning the last four years of Hitman levels.īy clicking 'enter', you agree to GameSpot's ![]() But Hitman 3 improves on the World of Assassination through consistently excellent level design-which is saying something, given how strong all the previous missions are. It makes no drastic changes to the underlying formula, instead adding a few graphical upgrades and quality-of-life improvements to the existing Hitman framework. Levels are designed to be played over and over so you can explore, understand, and eventually master all their moving parts, and it's impossible to see everything one has to offer in a single playthrough (or in most cases, even two or three).Īt first blush, Hitman 3 appears to be more of the same. ![]() Each of the missions the developer rolled out in what it calls its World of Assassination series has contained a huge, intricate collection of scripted and free-form systems that create harrowing moments, presented elaborate puzzles to solve, and allowed the player to orchestrate ludicrous and often hilarious situations. Since it rebooted its Hitman franchise in 2016, IO Interactive has been putting on a level design masterclass. ![]()
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